AI Insights · Timothy · October 2021
Top Down Games on Android in Norway: Q3 2021 Performance
In Q3 2021, the top five top-down games on Android in Norway showcased varied trends in downloads, revenue, and active users, with significant fluctuations for some apps.
During the third quarter of 2021, the top five top-down games on the Android platform in Norway exhibited diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s metrics, based on Sensor Tower data.
Teen Patti Gold:3 Patti Rummy from Moonfrog saw weekly downloads fluctuate, starting at around 10.4K and peaking at 12.3K in the week of September 20, before settling at approximately 7.3K by the end of the quarter. Weekly revenue showed a peak of $15 in mid-July but dropped to nearly zero for several weeks, only to slightly recover to $5 by the end of September. Active users began at 43.8K, saw a rise to 52.3K in late September, and ended the quarter at 49.4K.
Count Masters: Stickman Games by Freeplay Inc experienced a steady decline in weekly downloads from 4.8K at the start of the quarter to about 1.3K by the end. Active users followed a similar downward trend, starting at 11.4K and decreasing to 5.7K by late September.
Castle Raid! from VOODOO showed an interesting trend with weekly downloads peaking at 6.3K in mid-August but gradually declining to 1.4K by the end of the quarter. Weekly revenue peaked at $127 in mid-August and saw a gradual decline to $82 by the end of September. Active users followed a similar pattern, peaking at 11.3K and then reducing to 4.5K.
Fidget Trading 3D Fidget Toys from MagicLab had an initial surge in downloads, peaking at 6.5K in the week of July 12, but experienced a sharp drop to just 67 by the end of September. Active users peaked at 8.9K in mid-July and gradually decreased to 565 by the end of the quarter.
Ball Run 2048: merge number by KAYAC Inc. had a consistent decline in weekly downloads, starting at 2.5K and dropping to 743 by the end of the quarter. Active users also decreased steadily, from 9.5K to 4.2K during the same period.
These insights highlight the dynamic nature of the mobile gaming market in Norway. For more detailed analytics and insights, visit Sensor Tower.